Jack Hardiker


01/ Algorithmic Filmmaking
02/ V&A Historical Fiction
03/ ‘Weegee’ VR Theatre 
04/ Phone-line Storytelling
05/ Collective Spatial Audio App
06/ Boring Collaborative Game 
07/ RA Analogue Social Network

08/ Human AI Workshop

  A/ BBC: Design, UX, Video
  B/ BBC: Typography Research

Technology should work for everyone. Not just people that live, look, love, earn, move, and pee like me.



ON THE SPOT (Demonstration video in progress)

‘Create a doorway into 1939 New York’.
A virtual reality experience that takes viewers inside the world of infamous crime photographer Weegee.

Arthur Fellig, known by his pseudonym Weegee, haunted the crime and fatality scenes of Manhattan to capture a darker side of New York through the lens of his Speed Graphic camera. This was an entirely new photographic genre. These were scenes never previously shot or published.

We used archival records to create a non-linear VR theatre piece about the 1939 murder of gangster David “The Beetle” Beadle, as hauntingly captured in a photograph by Weegee.

Introductory onboarding audio. 

‘On The Spot’ by Weegee (Arthur Fellig). Thanks to the International Centre of Photography.

The same view we created in Unity.

We were able to find the exact location where the photograph was taken, and using archival maps and Google Street view, we recreated the precise topology of the intersection.

The piece features filmed human actors placed in the virtual scene, triggered by the viewer’s interactions. 

Human actors in a virtual environment. 

Shooting cop in 4k against greenscreen.

The work also blurs the boundaries between real and virtual, both through the on-boarding process and by tracking the virtual body to a real human that can be touched and moved.

Scanning actors face with physical bullet wound prosthetic.  

Scanned face in 3ds Max

VR is frequently described as a natural evolution of cinema. ‘On The Spot’ embraces this association with a film-noir aesthetic. The project challenges some of the deterministic language that currently surrounds VR, such as immersion and presence, and the belief that a combination of the two can provoke empathy.

(Co-Created with Antek Jancelewicz)